#include "rendering/TextureNode.h"




using namespace Boon;
using namespace Rendering;


TextureNode::TextureNode()
	: SceneNode()
{

}


Boon::Rendering::TextureNode::~TextureNode()
{

}

bool Boon::Rendering::TextureNode::Render( Scene* scene )
{
	return SceneNode::Render( scene );
}

bool Boon::Rendering::TextureNode::PreRender( Scene* scene )
{
	return SceneNode::PreRender( scene );
}

bool Boon::Rendering::TextureNode::PostRender( Scene* scene )
{
	return SceneNode::PostRender( scene );
}
